Intermediate

Projectile Motion Calculator

Compute the range, peak height, flight time and impact speed of a projectile launched at a given speed, angle and height.

m/s

Initial velocity magnitude

°

Above horizontal

m

Height of launch point
Horizontal range
40,77m

Horizontal distance to impact

Time of flight
2,88 s
Maximum height
10,19 m
Impact speed
20 m/s
apexProjectile trajectory — height vs distance
Step by step
  1. 1

    Horizontal component vx = v₀ × cos θ

    20 × cos(45°) = 14,142
  2. 2

    Vertical component vy = v₀ × sin θ

    20 × sin(45°) = 14,142
  3. 3

    Time of flight T

    (14,142 + √(14,142² + 2 × 9.81 × 0)) ÷ 9.81 = 2,883
    Solve the vertical equation of motion for when the projectile reaches y = 0.
  4. 4

    Range R = vx × T

    14,142 × 2,883 = 40,77
Tulokset ovat arvioita ja tarkoitettu vain yleiseen tiedoksi, eivätkä ne ole ammattilaisen neuvoja — varmista aina tärkeät tulokset itsenäisesti ennen kuin luotat niihin. Lue koko vastuuvapauslauseke.
Pikavastaus

Miten tämä laskin toimii?

For a projectile launched at speed v₀ and angle θ from height h₀, split velocity into vx and vy, then time of flight T = (vy + √(vy² + 2gh₀))/g, maximum height H = h₀ + vy²/(2g), and range R = vx·T, using g = 9.81 m/s² and ignoring air resistance.

Kaava
R = vx·T, T = (vy + √(vy² + 2gh₀)) / g, H = h₀ + vy²/(2g)
How this is calculated

Enter the launch speed v₀, the launch angle θ measured above the horizontal, and the launch height h₀. The speed is split into horizontal and vertical components vx = v₀·cos θ and vy = v₀·sin θ. Gravitational acceleration is taken as g = 9.81 m/s².

The time of flight comes from solving the vertical equation of motion for when the projectile returns to ground level (y = 0): T = (vy + √(vy² + 2g·h₀)) / g. The maximum height is reached when the vertical velocity is zero, giving H = h₀ + vy²/(2g). Multiplying horizontal velocity by total time gives the range R = vx·T. The impact speed combines the constant horizontal component with the final vertical velocity (vy − gT): √(vx² + (vy − gT)²).

The model assumes no air resistance, a flat landing surface at y = 0, and constant gravity. Speed and height must be non-negative. At θ = 90° the projectile goes straight up so the range is zero, and launching from a positive height extends both flight time and range compared with a ground-level launch.

Usein kysytyt kysymykset

For a launch from ground level (h₀ = 0), 45° maximizes range. When launching from a positive height, the optimal angle is slightly below 45°.

No. This calculator uses idealized projectile motion with no drag, so real-world ranges for light or fast objects will be shorter.

When launching from a height above the landing surface, gravity adds vertical speed during the extra descent, so the projectile can strike faster than it left.

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APA

TG we-Calculate Editorial Team. (2026). Projectile Motion Calculator [Online calculator]. TG we-Calculate. https://we-calculate.com/fi/calculator/projectile-motion-calculator

Chicago

TG we-Calculate Editorial Team. "Projectile Motion Calculator." TG we-Calculate. 2026. https://we-calculate.com/fi/calculator/projectile-motion-calculator.

IEEE

TG we-Calculate Editorial Team, "Projectile Motion Calculator," TG we-Calculate, 2026. [Online]. Available: https://we-calculate.com/fi/calculator/projectile-motion-calculator

BibTeX

@misc{wecalculate_projectile_motion_calculator, title = {Projectile Motion Calculator}, author = {{TG we-Calculate Editorial Team}}, howpublished = {\url{https://we-calculate.com/fi/calculator/projectile-motion-calculator}}, year = {2026}, note = {TG we-Calculate} }

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